Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer.
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#include <gl2d.h>
List of all members.
Detailed Description
Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer.
Struct for out GL-Based Images.
This is our struct to hold our image attributes.
You don't need to worry about this if you use the texture packer.
Definition at line 153 of file gl2d.h.
Member Data Documentation
Height of the sprite
Definition at line 157 of file gl2d.h.
OpenGL generated texture ID of the sprite
Definition at line 163 of file gl2d.h.
Horizontal texture offset of the sprite
Definition at line 158 of file gl2d.h.
Horizontal texture offset width of the sprite
Definition at line 160 of file gl2d.h.
Vertical texture offset height of the sprite
Definition at line 161 of file gl2d.h.
Vertical texture offset of the sprite
Definition at line 159 of file gl2d.h.
Width of the sprite
Definition at line 156 of file gl2d.h.
The documentation for this struct was generated from the following file:
- C:/Programming/CodeLite/Codes/LibGL2D/gl2d.h